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Tokyo Game Show (TGS) 2010 : Part II “Time Travel with Razer”

Posted on 25 September 2010 by Alexander A.T. Rainville

Exif_JPEG_PICTURE                                              In our second installment with our visit to the Razer booth at the Tokyo game show we will be featuring several questions and answers about Razer’s future as well as try out the upcoming Razer Onza.

As recent products such as the StarCraft II and Tron have a dramatically different design from your average Razer peripherals, I sat down with Hatta Aziz the Community Marketing Executive for Razer (Pacific Asia) to find out what the future beholds.

Q. With the slim design of the Spectre (StarCraft II Mouse) and the Tron mouse should we expect more of that in the regular Razer lineup?

A. No, these two designs are more of an exception. The design for these products are based on the the game (StarCraft II) and the movie (Tron) and they are designed specifically for RTS as it promotes a comfortable claw grip.

Q. How about the lighting? We found that one other major difference between the StarCraft II / Tron gear and the normal line-up is the increase in lighting. Should we expect more in terms of lighting from future Razer products?

A. Yes, lighting is important for our peripherals and the Razer Lechisis is the latest example of this. The colors are completely customizable from Blue, to Red to Pink.

Q. Since entering the Xbox 360 market how has feedback been? Do you plan to expand further into this market?

A. The consol market has treated us well. We have had good feedback and as Razer is a gaming company consols are important to us and, as you suggested, we are looking into different ways to expanding into this market.

Q. Even though mice such as the DeathAdder have been recently revamped, should we expect it to disappear or be replaced in the future?

A. Not exactly, as the saying goes “Try not to fix what’s not spoiled”.

Q. When should we expect the next wave of Razer products?

A. Sometime near the end of the year (Q4 2010) and early 2011 (Q1 2001).

Razer Onza

Although the Onza has been teasing Xbox 360 and PC fans for quite a while, we finally got a hands-on experience with it and to sum it up: it included a ton of features craved by controller gamers.

The casing is rubberized while the buttons are reprogrammable, and, at the same time, it features tension adjustable joysticks. The adjustability of the joy sticks is one of the crucial elements which gamers will take into account when deciding whether the Onza is a good replacement controller.

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Adjusting it is simple: all you have to do is dial the knob. Moreover, contrary to my assumptions, the tensions adjustment of the joysticks on the Onza are far less gimmicky than they appeared. When playing a racing game or say Pro Evolution Soccer tightening the tension to the user’s comfort is quite convenient but when switching to another game such as Call of Duty that’s where this feature really kicks in. You simply loosen the knob and it becomes looser for quicker reflexes in battle. So basically you can customize your experience with each game or genre.

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The elongated trigger buttons also don’t hurt. With their shape adjusted to their function, the buttons seem to have a “trigger” shape which allows for better grip. As for the A, B, X, Y buttons they do not depress as deep as a regular Xbox 360 controller, instead they depress or click like a mouse button. This feature is great if you are into playing FPS such as Call of Duty with a controller simply because it allows for rapid pressing.

As for the release date Razer confirmed it should be released in Q4 2010.

1 Comments For This Post

  1. top Says:

    Would love to discuss it with you :D

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